REVIEW · SAVANNAH
Savannah Terrors: Spirits & Spirits Haunted Pub Crawl
Savannah’s haunted past makes a natural match for a pub crawl, and this tour puts both parts to work. You’ll walk among historic squares, pause at Colonial Park Cemetery, and visit four taverns, including Original Pinkie Masters and 17hundred90. Along the way, your guide connects old Savannah stories with the places where you can stop for a drink.
I like the mix of eight historic sites and four pubs, since the evening is not limited to bar interiors. I also like the Chatham Artiller Punch, a local drink tied to a story about saving the city. The main caution is timing: most tours last two hours, but one recent outing ended about 40 minutes early, so the pace and depth may depend heavily on the guide and group.
Key points to know before you book

- Four pubs in one historic walk: Visit Original Pinkie Masters, 17hundred90, Sixpence Pub, and another tavern, with the exact lineup subject to change.
- Eight total haunted sites: The route adds cemeteries, squares, and other historic locations between drinks.
- Chatham Artiller Punch: Try the drink linked to a Savannah survival story, though food and beverages cost extra.
- Colonial Park Cemetery: Expect one of the tour’s strongest atmospheric stops, especially after dark.
- Guides set the tone: Miranda and Ashley have led especially lively tours, with humor and local stories shaping the evening.
- A walking tour for adults: You must be at least 21, carry ID, and be ready to walk more than one mile.
Why Savannah works so well for a haunted pub crawl

Savannah gives this kind of tour a useful advantage: the old center is compact enough to explore on foot, yet nearly every block carries a story. You are not simply being driven from one bar to another. The route links drinking spots with cemeteries, squares, and historic streets, so the city itself becomes part of the evening.
The format also keeps the mood light. A traditional ghost tour can become a serious march from one dark corner to the next. Here, you get a drink break every so often, a chance to sit or order something, and a social setting that suits people who like their ghost stories with a little humor.
That balance matters. You can listen closely to the history, then shift into a relaxed pub stop without leaving the old district. The experience is less about proving that ghosts exist and more about hearing the stories that have stayed attached to these places.
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Meeting at 17hundred90 near Oglethorpe Square

The tour begins and ends at The 17Hundred90 Inn and Restaurant, at 307 East President Street. It is near Oglethorpe Square, a small meeting area that should be easy to find. Arrive 10 to 15 minutes early, since the guide will be wearing a black US Ghost Adventures shirt and carrying a lantern.
That lantern is a practical marker in a busy historic district, especially if several walking tours are gathering nearby. It also sets the mood before you have heard the first story.
Starting at 17hundred90 is fitting because the inn is both a meeting point and one of the named pub stops. You can get your bearings there, then begin the route without spending time on transportation. The tour provides no transport, and that is not a problem for this central walk, but you should plan your route to and from the meeting point separately.
The eight-stop route and its changing pub lineup

The advertised plan includes eight historic, haunted sites, with four pubs included in the total. The tavern lineup can change from one tour to the next, so you should treat the named locations as likely highlights rather than a guaranteed fixed sequence.
The tour specifically calls out Original Pinkie Masters and 17hundred90. Original Pinkie Masters is known here as one of Savannah’s classic watering holes, while 17hundred90 gives the evening a historic inn and restaurant setting. Sixpence Pub is another featured stop, with a reputation within the tour for a sharp drop in temperature as you enter.
The fourth pub is not specified in the tour details. That uncertainty can work in your favor if you enjoy a little surprise, but it also means you should not book solely for a particular bar unless the operator confirms the night’s route.
Time at each stop can range from 15 or 20 minutes to an hour. That is a wide range, and it tells you something important about the experience. Some stops are likely brief story points, while others are meant for a drink and a longer pause. You may spend more time at a pub if the group is comfortable there, or move along quickly if the guide is keeping to the route.
Food and drinks are not included in the $30 price. Plan to pay for each beverage yourself, and budget for more than the admission fee if you want to drink at several stops.
Colonial Park Cemetery and the strongest ghost-story setting

Colonial Park Cemetery is one of the tour’s most atmospheric locations. The stop gives the stories a physical setting rather than leaving them as free-floating tales told on a sidewalk. The cemetery is also a useful change of pace after a pub visit, since the mood shifts from conversation and drinks to quiet streets and old graves.
The tour promises stories tied to Savannah’s paranormal side, along with historical context that has been researched rather than presented as pure shock theater. That distinction is useful if you enjoy old places and local history as much as ghost lore.
You should still keep your expectations sensible. A ghost walk cannot guarantee an encounter, and the tour does not promise one. The value lies in the setting, the storytelling, and the way the guide connects Savannah’s past to the places around you.
The cemetery may feel more memorable late in the evening, but the published departure times can vary. Check the available start time when you book if atmosphere matters to you. A tour beginning around early evening may feel more social and less eerie than one held later at night.
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Sixpence Pub and the physical side of the stories
Sixpence Pub is singled out for a noticeable temperature change as you enter. That detail gives the tour one of its simplest pleasures: you hear a story, step into a location, and notice the setting with your own senses.
You do not need to accept every paranormal explanation to enjoy the stop. Old buildings can feel different from the street, and a sudden chill makes a good prompt for the guide’s next tale. The pub also breaks up the walking route and gives you a place to settle in for a few minutes.
The same applies to the other taverns. Original Pinkie Masters and the unnamed fourth pub add variety, while 17hundred90 combines the pub stop with the starting and finishing point. The exact order may change, so think of the crawl as a two-hour story route with drinks along the way, not a fixed bar itinerary.
Chatham Artiller Punch and the local connection

Chatham Artiller Punch is the tour’s featured drink. Its story is tied to the phrase that it saved the city, giving you more than a generic cocktail recommendation. You get a local beverage connected to Savannah’s civic and military past.
Because drinks are not included, you will purchase the punch separately. The price of the tour covers the guide, the walking route, the historic sites, and the stories, but not the cost of drinking at the stops. That setup lets you control your spending, though a full evening of drinks can quickly cost more than the admission.
I see this as a good feature for mixed groups. One person can order the featured punch, another can choose something else, and someone who does not want alcohol can keep the focus on the stories. The tour itself is for adults 21 and older, and everyone should carry an ID. A copy is accepted according to the tour information.
Guide style matters more than the bar list

This is a story-led experience, so the guide has a large effect on your night. Miranda has been praised for keeping the tour fun, and Ashley has been described as both engaging and well informed. Their names are worth noting because the tone can vary from one departure to another, and a strong guide can make a familiar ghost story feel fresh.
A good guide needs to do several jobs at once. They must explain the history, keep the walking group together, manage pub stops, and judge how long to linger at each location. The best moments come when those pieces work together, with a clear story outside the bar and enough time inside to enjoy the setting.
The tour is not designed as a scholarly lecture. You will hear local ghost stories, but the evening also includes jokes, drinks, and group conversation. That makes it a good match for a social night out, but less ideal if you want a long, detailed account at every stop.
One recent outing felt rushed, with average stories and less time than expected. The reported tour ended with around 40 minutes still left in the stated two-hour window. I would take that as a reason to confirm the expected duration with the guide at the start and to keep your plans afterward flexible.
Is $30 a good value?
At $30 per person, the tour is reasonably priced for a two-hour guided walk that includes eight historic sites and four pub stops. You are paying for the route, the guide, and the storytelling rather than for the drinks themselves.
The value improves if you want a ready-made evening plan. You do not need to research which pubs to visit, decide how to connect them, or find the city’s haunted locations on your own. The guide supplies the structure, while you choose what to order.
The value is weaker if you mainly want a long pub crawl with plenty of time at each bar. The stops may be brief, and the lineup can change. You also need to add the price of food and drinks, so the total cost depends on how much you order.
I would compare it with a standard ghost walk by asking what you want most. If the answer is a mix of Savannah history, haunted sites, and social drinking, $30 is fair. If you want serious paranormal investigation or a full evening based around bar time, this may feel too light.
Walking, weather, and practical limits

The route covers more than one mile on foot, so comfortable shoes are essential. You will be outside between stops, and the tour runs rain or shine. Bring clothing suited to the forecast rather than assuming the pubs will provide shelter for most of the evening.
The published information says the tour is wheelchair accessible, but it also says it is not suitable for people with mobility impairments and requires more than a mile of walking. Those details do not fully match, so you should contact the operator before booking if you use a wheelchair or have trouble walking long distances.
Smoking and video recording are not allowed. English is the only listed tour language, and the activity uses a live guide rather than an audio system.
An optional paranormal detection device may be offered for an added fee. One person paid $7 for such a device and found it unhelpful, so I would treat it as a novelty rather than a reason to book. The core experience is the walk, the sites, and the guide’s stories.
Who will enjoy this most
I would recommend the tour to adults who want a relaxed introduction to Savannah’s spooky side without giving up a night out. It suits couples, friends, and small groups who like historic streets, local drinks, and stories with a supernatural edge.
It also works well as an early evening activity before dinner or another night plan, provided you allow for the possibility that the route may finish sooner or later than expected. The flexible pub lineup keeps the experience from feeling too scripted.
I would choose something else if you need guaranteed time at specific bars, dislike walking in bad weather, or want detailed paranormal research at every stop. The tour is social and accessible in tone, but it is not designed as a formal investigation.
Should you book Savannah Terrors?
Book it if you want four pubs, eight historic locations, and local ghost stories in one compact walking experience. The $30 fee is fair for the guide and route, especially if you value having the evening organized for you.
Go in with realistic expectations. Drinks cost extra, the pub lineup can change, and the quality of the night depends on the guide and pacing. Miranda and Ashley have brought strong energy to past tours, but no guide name or bar order is guaranteed for your date.
My practical advice is to arrive early, wear shoes you can walk in, bring ID, and avoid scheduling an important reservation immediately afterward. If you like Savannah’s old streets as much as its haunted tales, this pub crawl offers a good blend of both.
FAQ
How long does the Savannah Terrors pub crawl last?
The stated duration is two hours. Tour timing can vary, so allow some flexibility around the scheduled end time.
How much does the tour cost?
The price is $30 per person. Food and drinks are not included.
How many pubs are included?
The tour visits four pubs as part of a route covering eight historic, haunted sites.
Which pubs may be visited?
Named pubs include Original Pinkie Masters, 17hundred90, and Sixpence Pub. The full lineup can change from tour to tour.
Is Chatham Artiller Punch included?
No. Chatham Artiller Punch is highlighted as a drink to enjoy during the tour, but drinks must be purchased separately.
Where does the tour meet?
All tours meet and end at The 17Hundred90 Inn and Restaurant, 307 East President Street, near Oglethorpe Square.
How early should I arrive?
Arrive 10 to 15 minutes before the scheduled start time. The guide wears a black US Ghost Adventures shirt and carries a lantern.
What age must I be to join?
The tour is for people aged 21 and older. Bring an ID card, and a copy is accepted.
Is the tour wheelchair accessible?
The activity is listed as wheelchair accessible, but it is also described as unsuitable for people with mobility impairments and requires more than one mile of walking. Contact the operator before booking if this is a concern.
Does the tour run in bad weather?
Yes. Tours run rain or shine, so dress for the forecast and wear comfortable shoes.
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